No server keeps score. Here's exactly what happens between pressing Start and everyone's screen hitting zero together.
If several people each start their own countdown for the same event, they'll start it a second or two apart — one clicked slightly later, one's app took a moment to load. Multiply that by a class or a webinar audience, and "everyone's timer" quietly becomes many slightly different timers. The usual fix is a server acting as one central clock every device connects to — which works, but costs money per connected device, and is why most shared-timer products cap free viewers.
Instead of a server tracking how much time is left, CountLink calculates the one fact that matters — the exact moment the countdown should hit zero — the instant you press Start, and writes it into the URL as a timestamp. Anyone who opens that link, on any device, reads the same timestamp and subtracts it from their own clock. No round trip to a server is needed, because the link already contains the answer.
No account. The countdown lives entirely in the link, so there's no user record to attach it to.
No viewer limit. Serving the same static page to one more viewer costs nothing, since nobody's holding a connection open per viewer.
Sync accuracy tracks device-clock accuracy. Each device does its own math against its own clock, so the countdown is only as precise as that clock — typically within a second on a modern phone or computer.
The trade-off: nothing can be pushed mid-countdown. With no ongoing connection between devices, there's no channel to broadcast a live pause to everyone who already has the link open — the fix is starting a new countdown and sharing it. Anyone who specifically needs live control pushed to an audience should see how CountLink compares to real-time tools.